An important thing to remember is that Turn 0 is your initial purchasing and setup phase and that gameplay won’t commence until Turn 1. Once you have made your initial campaign structure settings, all that is left is to hit the FINISH button. Player assistance comes in the form of automating some functions such as runway repairs, front-line (ground) forces purchasing, and aircraft purchasing. Sliders allow you to determine the difficulty of the campaign based on how much cash each side can generate via a multiplier. The acquisition and spending of money toward reinforcing and expanding your forces is paramount to the gameplay, but can be as easy or complicated as you wish to make it. With responsibility for the conduct of the war comes the need to finance the procurement of air and land assets.
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